dovahkriid: (Ru)
Liette || "Dovahkiin" ([personal profile] dovahkriid) wrote2011-11-27 07:46 pm
Entry tags:

Singularity application (SPOILERS FOR TES: SKYRIM)

Player Information ;
Your Nickname: Louise
OOC Journal: none
Under 18? Nope!
Email/IM: tinylittledorklet at gmail dot com, derpriffic (AIM)
Characters Played at Singularity: Vriska Serket

HUGE SPOILERS FOR SKYRIM'S MAIN QUESTLINE FOLLOW.


Character Information ;
Name: Liette (Players name their own character, so canon and promotional material refers to her by her title: Dovahkiin, or Dragonborn).
Name of Canon: The Elder Scrolls
Canon/AU/Other Game CR: Canon, AU in the sense that all malleable protagonists are technically AU 8I
Reference: Skyrim Wiki, the (very sparse) Dovahkiin page on said wiki, "main" questline overview, information on wood elves.
Canon Point: Just before the final battle of the 'main' story questline of the game, immediately after entering Sovngarde in pursuit of Alduin.

Setting:

Welcome to Skyrim. I hope you like snow. And dragons. And fetch quests.

World:

Set on the planet Nirn, Skyrim is the northernmost province on the continent of Tamriel. It's an unwelcoming and inhospitable place filled with snow, mountains and a populace that is largely comprised of angry Not-Vikings known as Nords. To be fair, they have a lot to be angry about: Skyrim is filled with dangerous creatures, worshipping the Nords' patron god has been banned, the province is embroiled in a civil war and now dragons are returning after a few centuries of being conspiciously absent.

(Also, it's really cold. And nobody seems to have invented the snuggie yet.)

Back to the civil war issue. Skyrim is a part of the Empire, under the control of Titus Mede II. Thirty years prior to the events of the game, the Empire entered war with the Thalmor (a High Elven government). They lost several territories, realised they were in deep trouble, and signed a treaty known as the White-Gold Concordat to end the war after four years of fighting. Amongst other things, one of the conditions of the treaty was that worshipping the god Talos was to be banned.

As Talos was a god favoured by the Nords, this wasn't a popular move in Skyrim. It went largely unenforced in the province for twenty-six years, until the Thalmor established a base in Skyrim and began cracking down on it. Having no choice, the Jarls in charge of most of the major cities acquiesced to the ban. One exception was Ulfric Stormcloak, who promptly went to Skyrim's capital, paid a visit to the castle, and Shouted the High King to death.

More on Shouting-with-a-capital-S later.

This triggered the civil war known colloquially as the Stormcloak Rebellion (showing a similar level of creativity from the Imperials as they displayed when naming the, um, Empire). At the start of the game, it looks like this is about to come to an end: Ulfric Stormcloak has been captured and is being taken to his execution when —

STOP RIGHT THERE, CRIMINAL SCUM. The carriage picks up an extra prisoner. Arrested for the unforgivable crime of border-hopping, the Imperial captain in charge of the prisoners demands that she be executed as well. Possibly to cut down on paperwork. Or just because the captain is really kind of a dick. Either way, the prisoner (our protagonist!) is brought to the town of Helgen and led to the chopping block.

It would be a really short, shitty game if she actually got executed. So, naturally, something happens to prevent it. That something is the first dragon to be sighted in Tamriel for hundreds of years, who flies around burning Helgen to the ground while the protagonist makes a run for it. Yay!

That's not the end of it, of course. The protagonist goes on to desecrate a multitude of ancient burial crypts, climb a buttload of mountains, and eventually learn that this whole dragon business isn't going to just go away. And it's her job to deal with it. Because she is Dovahkiin.

Check out that smooth subject transition, goddamn.
 

Dovahkiin:

When misrule takes its place at the eight corners of the world
When the Brass Tower walks and Time is reshaped
When the thrice-blessed fail and the Red Tower trembles
When the Dragonborn Ruler loses his throne, and the White Tower falls
When the Snow Tower lies sundered, kingless, bleeding
The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.


The Dovahkiin (Dragonborn) is someone born with the blood and soul of a dragon. If the mystical prophecy that references all the Elder Scrolls games so far reproduced above is correct, the player character in Skyrim is the last Dovahkiin. Which is a pity, because the Dragonborn kick ass.

Their most unique ability is to absorb the souls of any dragons they kill. This happens automatically without any effort on the Dovahkiin's part, and when the process is complete the dragon's knowledge is transferred to them. This has two major advantages:

  • The slain dragon can no longer be reanimated or revived.

  • If the Dovahkiin has learned any Words of Power, the dragon's knowledge can be used to fully understand them so that they can be used in the form of Shouts.


  • (I told you that Shouting would come up later.)

    A Shout, or Thu'um, is a set of three Words that produce various effects (fire breath, super speed, temporary invulnerability... the list goes on). The ability isn't limited to the Dragonborn, though. Ordinary mortals can learn to Shout - the most accomplished at this being the Greybeards, masters of the Voice - but only the Dovahkiin can tap into the dragons' knowledge directly, enabling them to instantly master Shouts that would take even the most accomplished master years to achieve.

    Which is good, seeing as the Last Dragonborn's duty is to defeat the biggest, scariest dragon of them all: Alduin, the World Eater. Alduin would quite like to eat Nirn - partly because it allows the birth of a new world, and partly because he's a dick.

    Spoilers: "Dragons are dicks" is pretty much Skyrim in a nutshell.
     

    Culture:

    As is common in large high-fantasy-based settings, Tamriel is host to a variety of races. They can be neatly divided into three categories: Men (Bretons, Imperials, Nords and Redguards), Beasts (Argonians are lizard people, Khajiit are cat people), and Elves (Dark Elves, High Elves, Wood Elves and, um, Orcs).

    This version of the Dovahkiin is a Bosmer, or Wood Elf. The first thing to note is that the Elder Scrolls' elves are different. Yes, the Wood Elves embrace many of the tropes you might expect - they are highly in tune with nature, make excellent sneaky archer types, and do a lot of running around being irritating pointy-eared hippies. Some of them literally hug trees.

    They are also strict carnivores whose religion dictates that they eat the corpses of their fallen enemies. Even if that enemy was, say, a giant spider. Or a dragon. Or another elf. Yay, cannibalism! As another part of their religious beliefs, the Bosmer are forbidden from harming any plants from their native land, Valenwood. That's not exactly a big restriction, though, since they're perfectly happy to use imported wood or other plant matter. They still don't eat plants, though, no matter where they come from. Gross.

    It's clear that religion is a pretty huge deal, with even the more secular Bosmer generally following the above principles. As for everyone else - most people in Skyrim tend to worship the Aedra ('good' gods, who had a hand in Nirn's creation but don't tend to intervene in mortal matters), but there are some who direct their prayers elsewhere: most notably to the Daedra. The Daedric Princes are mostly seen as 'bad' gods, but in reality they're varying shades of grey. They are far more fond of intefering with events on Nirn than the Aedra are, too. It's not unheard of for them to name a particularly gifted or devoted mortal as their champion, giving them a unique artifact as a token of their new status.

    This is relevant because Liette managed to become the champion of Sheogorath, Prince of Madness. Reluctantly. It was all a huge accident and something that she's very embarrassed about. It should be noted that this doesn't mean that she's insane - just that a madgod has appointed himself as her patron. She's convinced that this is why crazy things tend to happen to her so often, and she's probably right.

    Upon gaining Sheogorath's favour, Liette received a magic staff called the Wabbajack. It's pretty neat, albeit unpredictable. When the staff is fired at someone, it has a range of effects - burning the target, turning them invisible, transforming them into a chicken - and is a useful thing to have around. Regardless, Liette hates it. She's tried to get rid of the thing countless times, and it always finds its way back to her. It's enough to drive a girl mad (which is, of course, exactly the point).
     

    Personality:

    I think dovahkiin is a pretty cool guy. Seh kills dragons and doesn't afraid of anything.

    Okay, fine, dragon-killing isn't all there is to Liette. It does reveal one of the key aspects to her personality, though - namely, her bravery. Dragons are huge, intimidating and unbelievably dangerous. Liette hunts them down, fills them full of arrows and parades around wearing armour made from their scales. She's a dragon-killing machine at this point - she knows how best to avoid their attacks, where their weak spots are, when it's safe to fire at them... She's very confident in her abilities, and rightfully so.

    Unless things go wrong.

    The nature of her fighting style (sneak around, find a spot with cover, fire arrow, duck back into shadows, rinse and repeat) leaves her extremely vulnerable if someone gets the drop on her. Being all-too-aware of this, she has a tendency to panic and flail if things don't go as planned. This extends to her personal life, too, which leads to her being something of a control-freak (especially regarding Things That Act Like They Shouldn't. Like the Wabbajack).

    As one might expect taking this into account, Liette takes her duty as Dragonborn very seriously. She has always enjoyed stories about legendary heroes with ~special destinies~, and after finding out that she's one of them? She's sure as hell going to make sure she does it right. As a result, she's very enthusiastic about her dragon-killing responsibilities, and instead of just waiting for them to cross her path (which happens startlingly often) she actively seeks them out. She's also pretty ruthless about doing so. Late in the storyline, it's revealed that the leader of the Greybeards is actually a dragon named Paarthurnax. He's non-hostile, helpful to the player, and is instrumental in bringing about Alduin's eventual downfall.

    Liette kills him the moment that she no longer needs him. Because he's a dragon, and dragon-slaying is what she does. Before Paarthurnax dies, however, he makes some comments on the nature of dragons and the Dragonborn that definitely apply to Liette:

    "We were made to dominate. The will to power is within our blood - you feel it in yourself, do you not? ...Onikaan ni ov Dovah: it is always wise to mistrust another Dovah."


    While Liette isn't a power-mad tyrant by any means, the potential is there. Her belief in her own destiny is unwavering and absolute: as far as she's concerned, she's a legendary hero in the making and therefore her actions must be right. This makes anyone who opposes her unequivocally wrong. For example - after she kills Paarthurnax, the Greybeards are understandably upset with her and she makes absolutely no attempt to smooth things over. It's their problem, after all. Why should she think too deeply about things, when everything she does is inherently 'good' by nature of her being a hero? If she has to kill, lie or steal in pursuit of a noble goal, then why shouldn't she?

    Not that she's especially quick to resort to the kill-lie-steal option (unless you're a dragon, because fuck dragons). Like many Bosmer, she prefers to settle problems quietly and peacefully where possible. Sometimes this means smiling and walking away. Sometimes it means smiling and walking away, then coming back later and firing an arrow through the offending party's neck. Either way, she doesn't tend to let people know when they've insulted her - she can be quite passive-aggressive, being outwardly cordial towards someone whilst inwardly harbouring resentment. It isn't that she's trying to be duplicitous, exactly. She prefers to think of it as being polite, even to people that she hates. Girl has manners.

    As for the way she deals with people she likes, well. She's a hero! Heroes help people! In Skyrim, this translates to Liette being willing to assist almost everyone who asks for it. Growing up with strict rules about how to behave, being 'advised' by the Greybeards and taking missions from the Blades have all combined to create someone who is very much used to being given orders. That isn't to say that she'll follow the orders - if a request doesn't appeal to her or her ideas of heroism, then she will refuse it. Politely.

    tl;dr Liette is a cannibalistic dragon-racist weirdo, and she'll totally go fetch your laundry for you if you ask her nicely.
     

    Abilities, Weaknesses, and Power Limitation Suggestions:

    + Dragon Shouts: aka The Voice, or Thu'um if you want to be fancy about it. The Dovahkiin is gifted with the ability to project their Voice into Shouts - which basically means they yell really loudly in Dragonese and it does cool stuff.
    I would like to request that three out of the twenty Shouts remain usable:

    Unrelenting Force (Fus Ro Dah): This Shout projects a shockwave that blasts back anything in its path. Effects range from staggering people to sending them flying, but the Shout doesn't actually deal any direct damage.
    Fire Breath (Yol Toor Shul): Pretty self-explanatory - this Shout is used to, er, breathe fire. Like a dragon. So cool.
    Dragonrend (Joor Zah Frul): Lashes out at a dragon's soul, making it incapable of flight for a short period. As the dragons at Sing aren't Elder Scrolls dragons, it won't necessarily work the same way (or at all?) on them. I'll leave the effects up to the respective players, should the situation come up!

    The other Shouts will either not have been learned by the character, or they will be rendered useless upon entering Sacrosanct (an example of the latter being her "call dragon" Shout).

    + Command Animal: Wood Elves have the innate ability to temporarily enthrall wild animals for a brief period. In gameplay this is limited to one use per in-game day - I would suggest this restriction be in place on Sacrosanct, too.

    + Sweet archery skills: She is really, really good at shooting arrows into things. Really good.

    - Terrible with technology: Skyrim takes place in a setting that is very much swords-and-sorcery based. The one race with any technological knowhow (the Dwemer) got to steampunk-level tech and then vanished from existence after messing around with things they shouldn't. Anything more complicated than pulling a lever or pushing a button? NOPE.

    - Defensively lacking: She's made for sneaking around and sniping at things with her bow from a distance. If any of those things get in close, they will snap her like a twig. Her armour isn't exactly going to withstand much of an onslaught from modern/futuristic weaponry, either.

    - Easily manipulated: Or perhaps 'easily bought' would be more accurate. You know when you're playing a game and a very-obviously-shady character gives you a quest? "Go get my sword from Deathtrap Cavern," he says, twiddling his moustache, "and I'll make sure you get what you deserve. Wink wink. Nudge nudge." Liette is the kind of person who takes all those quests, then is genuinely surprised when Baron McTraitorous inevitably attempts to screw her over.

    Inventory:

    (1) Ebony bow
    (1) Quiver of arrows
    (2) Ebony daggers
    (1) Set of Dragonscale Armour
    (1) Set of clothing
    (1) Pouch filled with money
    (1) Buttload of assorted keys and lockpicks, none of which will work on Sacrosanct's ~SPACE LOCKS~.

    Appearance:

    All Bosmer have elongated ears and brown eyes (dark brown irises, lighter brown sclera), and Liette is no exception. She also has short dark hair, pointed features, and stands at just under five and a half feet tall.

    Age: 25

    OC/AU Justification ;
    If AU, How is Your Version Different From Canon, and How Will That Come Across?
    Here are all the choices made in-game that are worthy of note. Liette:

  • Didn't join any guilds

  • Remained neutral regarding the Empire vs Stormcloaks

  • Killed Paarthurnax

  • Successfully completed Innocence Lost, which led to...

  • A visit from the Dark Brotherhood, the assassins' guild. She dealt with this by killing the assassin, then going after the rest of the Brotherhood. Hells yes.

  • Accidentally became Sheogorath's Champion, earning herself the favour of the Prince of Madness. Her prize - the Wabbajack - will not be coming to Sacrosanct with her.


  • If OC, Did You Run Your Character Through a Mary-Sue Litmus Test? n/a
    And What Did You Score? n/a


    Samples ;
    Log Sample:

    "What do you mean, you won't buy it?" Liette knows exactly what the overly-nervous Khajiit means, naturally, but that doesn't mean she has to just lie back and take it. "Honestly. Fifty Septims. That's all I ask. You could sell it for a hundred times that!"

    The merchant gives her that wide-eyed, whisker-twitching look that all frightened Khajiit tend to give people, and Liette's heart sinks. She cuts him off halfway through his grovelling and fidgeting, holding the staff out towards him with a smile. If she has to lose her dignity in order to lose the Wabbajack, then it's a sacrifice she's perfectly willing to make. "Actually, friend, why don't you just take it? Call it a gift. A boon from Dovahkiin."

    She presses the staff into his hands, and the terrified yowl he lets out is enough to attract every guard in Whiterun.

    It's a simple matter to get rid of them - of course she wasn't trying to murder him, you know how Khajiit can be, it's but a mere misunderstanding - and she even manages to 'lose' the Wabbajack in the process. Funny, how eager the guards were to take it off her hands when she pointed out that it could be needed as evidence if the Khajiit ever stopped wailing and decided to press charges. For a few blissful hours, it actually feels like she's bested the Madgod.

    The staff is waiting when she gets back home, of course, with a Whiterun guard's helmet balanced on the top of it. Liette can't quite force herself to look surprised.
     

    Network Sample:

    '--utton to begin broadcast.' What's a broadcast? A spell of some sort?

    [There's an elf on your feed, Sacrosanct. And she's glancing back-and-forth between her wearable and a set of sloppily scrawled instructions with the kind of look that says 'I have no idea what's going on here, and I doubt I ever will.']

    Bloody mages. [Looking back at the instructions:] Step five: 'Speak into the device to address the network.' Alright...

    [After some doubtful fumbling, she pulls the device close to her face. Perhaps too close. The feed is now displaying an extreme closeup of her left nostril.]

    Ahem. Sir Network! I request your assistance with a matter of the utmost urgency and importance!

    [There's a short pause.]

    I am looking for a dragon.